Art

Environment Artist (Remote)

Remote
Work Type: Full Time

Midnight Society is a AAA game development studio building the world's first Vertical Extraction Shooter, DEADROP.


Our approach to making games is focused on empowering a small team of incredible game developers to do their best work. We want to remove the red tape common in large studios, where individuals often focus solely on specific aspects of a game. We want our teammates to stretch themselves and be ambitious in going outside their comfort zone. All while bringing our "Day Zero" community of players along for the journey in an open development environment.


We support fully remote development and offer highly competitive salary and benefits packages for team members and their families. 


In this role you will

  • Collaborate with the Creative Director and a team of artists to achieve the vision for the game.
  • Create content in the form of 3D modeling, UV layout, Texture creation, Material setup.
  • Take design blockouts to finished art in the form of world building and set dressing to create visually pleasing environments.
  • Collaborate with a cross-discipline team of 3D artists, UI artists, animators, and others to oversee the visual aspects of the game.

The ideal candidate will possess

  • Expertise in the latest software and techniques for creating AAA content for games.
  • The ability to maintain artistic direction and vision through all phases of the game development cycle.
  • A strong eye for composition and visual storytelling through the use of set dressing.
  • A passion for high quality AAA assets which enhance the gameplay goals of the game.
  • Flexibility to pivot when necessary to address a variety of moderately complex artistic efforts.
  • Deep understanding of Unreal Engine and the new enhancements of UE5, as well as how to leverage them to their full potential.
  • Experience in working within a game development environment with other artists with a desire to reinforce artistic goals and efforts.
  • The ability to own a specific sub discipline of Environment Art. (Hard surface modeling, Surfacing and Materials, Procedural Workflows, Outsource Integration)

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